Category Archives: Syndicated posts

Rentals on Youtube

As I recently went to the youtube homepage, I saw something new on the sidebar. There was an add for the youtube store, curious at this new development I clicked on it. It turned out to be an online movie rental store run by youtube. The movies ranged from new releases to popular favorites and even hard to find indies and the prices were from .99 to 5.99. The format seemed normal enough and was pretty much a copy of similar online rental sites such as itunes, blockbuster.com, or netflix. However, the interesting thing was that this store was being run by youtube.

This factor alone made the whole concept of the site utterly and completely ridiculous. I mean how ironic is it for youtube to try and sell movie rentals when you could probably find most of these videos on youtube for free anyway. Further more, if the average Joe is aware of this fact then the execs over at Google should be aware of it too right? They are trying to to tap into the market of users that go on youtube to watch movies, however while it is much harder to find full movies on youtube, it is not impossible which is why it is doubtfull that this store will be especially lucrative. Similarly the quality of these illigally uploaded movies are also getting better and better, which is why I think that the appeal of an HD quality movie rental will not sway the average user to shell out that additional fee. Who knows, in the future this format might prove to be extremely successful, however for now that is not the case.

For those who want to check out the store for themselves, go to this link:

http://www.youtube.com/store

Façade and my thoughts.

So in class on Monday we played a game called “Facad” which was essentially a one-act play in video game format.  You follow the first person point of view of a guest invited over to a couple’s home.  The game not only gives you the freedom to walk around the room, pick up objects, and physically interact with the two characters, but it also allows you to speak (through text) to the couple and actually have them respond to you.  This was like nothing I had seen before.  Of course I’ve played video games where you can physically interact with other characters in the game (basically any game where you are fighting people/creatures… a.k.a the majority of games), and I have played “sandbox” games like GTA where you have the freedom to “do/go wherever you want,” but I have never played a game where I could actually speak to video game characters and have them interpret what I say and respond.

Now that I’ve raved about the incredible freedom and technical progress that this game demonstrates, I do have to point out the limitations of the game.  It became very clear after playing the game for a little bit that the characters responses were definitely limited.  Often times I would ask questions or make comments that were ignored or answered insufficiently by the game.  Also, it was very clear that, while there were several ways the story could have gone, that still meant that there were only a handful of ways the story could end (most of the time ending with one of them saying “it’s time for you to leave,” and forcing me out).

I suppose I can see the appeal to a game like this.  It was kind of interesting playing the game several times and seeing how I could get things to turn out differently each time.  The fact that the medium allows me to actually participate in a one-act play is very very impressive, and I even found myself getting into the story for brief moments.  At the same time it was definitely not for me.  After each time that I played I felt like things ended very abruptly and felt no closure which is usually something that I feel in even the simplest of games even without the ability to respond to my text/actions.  I suppose that in the future the technology and creativity of programmers could allow games like this to be even more participatory and responsive and if that is the case my opinions might change.

Gaming comes to life

As I have been saying in class, MMORGP’s are much more than a game. They tend to suck you in and break the barrier between the fantasy and the real world. Not only are you playing with REAL people (in avatar form) but you utilize communication, business, tactical, and social skills in order to succeed and progress within the game. These communicative and social skills that are required in the game, humanizes your avatar and brings YOUR, as a person, personality into the game. Essentially, YOUR personal skills as a person (not as a player) come into play and affect how successful you are within the game. Due to this personal intimacy with the game or character, the game tends to become more real, or at least more attached to the real world. More specifically, players reach into their own lives and finances in order to further themselves in game, or even to purchase or sell an entire character. If you didn’t believe me that you can buy and sell characters and items in the game, and actually make a killing (because players are so connected to their character) take a look at this site: www.playerauctions.com . Another indication of how attached people are to their character is the site www.magelo.com . This is a site where players can enter their character onto this site as a member, which recreates the character’s inventory, stats, and levels in order to show off their rank and compete against other characters in the game to achieve the highest rank.
Much more than just hitting arrow keys and hitting action buttons, MMORPG’s take the game far from the screen and pull the player into a world where real life skills and media merge with fantasy.

Some of My Favorite Video Games…

Now that we’re on the topic of video games, I thought I’d supply a list of some of my favorite video games that I’ve had the chance to play. All of them are “Patti Approved” for fun. In no particular order…

Super Mario Brothers 3 for Nintendo NES
Paper Boy 2 for Super Nintendo
Crazy Taxi for PS2
Cool Boarders 4 for PS
Max Payne for PS2
The Lord of the Rings: The Two Towers for Xbox
Gran Turismo for PS3
Call of Duty 3 for Xbox 360
Kingdom Hearts for Playstation
Looney Tunes: Marvin Strikes Back! for Gameboy Color

video games’ online review

Video games reviews are numerous on internet. This one though caught my attention as the style is quite peculiar. It features animation, “collage” editing and the reviewer uses this “0 punctuation” way of speaking that makes him sometimes difficult to understand (at least for me) but adds a great comical effect. I leave you with the link, you should really check it out:

0 punctuation

Façade…

I had the opportunity to play “Facade” today. While I do like the idea of having text-based interactions with a video game, the technology is not yet at a place where it was even a remotely satisfying experience. As “deep” as the game may have been with its not-so-hidden layers of human interaction and the complexity of situations, the lack of full control diminished the game-play and took away from the intent (whatever they ‘intent’ may have been–another problem* of the game).

As I stated in class, conceptually it’s an interesting idea, but in practice (especially in “Facade”) text-based action falls flat. Facade’s two-dimensional characters (in personality, not appearance), unappealing atmosphere, and repetitive scenario make it about as riveting as [insert something excruciating boring here]. I could see text-based action being really cool if you were playing some sort of FBI where you got to interview a suspect and get clues from them by asking the right thing or something (just an idea). For some reason, Men In Black keeps coming to mind.

Anyways, the creators of “Facade” definitely have something. What that ‘something’ is, I think they’ve yet to define (which translates in the game). However, I won’t discount that this definitely has potential.

*Wouldn’t necessarily be a problem if the game was more exciting.

Video Games Dispute

After reading Jones’s The Meaning of Video Games, and computing all that he says about the complexity of video games I couldn’t help but wonder: which games are better simple or complex ones?

Using Jones’s example of Katamari Damacy, I know that even a game with a simple basis can have many elaborate layers that extend beyond the sphere of the actual game. Yet, one must ask are these games really that accessible for the everyday person?  For anyone who’s ever tried to casually join in on a game of Halo, Grand Theft Auto, or any other popular game, you know that it’s pretty much impossible to be successful at it. Without the skills to navigate the universe of these games, the games themselves pretty much cease to be fun. Speaking from personal experience I’m not really interested in playing these games because I don’t know how and I can’t learn how to play without putting in a significant amount of time. Furthermore even if I do put in the time, beating these games would take another myriad of sleepless nights. After reading the story behind Katamari Damacy I questioned the necessity of the story itself. I mean when people are playing these games are they really that worried about the narrative and where it’s going? In my experience during game play you are almost completely enraptured in the game itself and everything else is just extraneous. I mean who does wish they could just skip though all of the intro videos and transition pages?

After playing Rockband in class last week, I was able to confirm that this was more my type of game, something you could just pick up and play, albeit not perfectly, but still easily. Thinking back it also seems like all of the classic great games of the past are all fairly simple ones in context. After all Pacman doesn’t need an elaborate back-story, it’s just fun to play. Maybe times are different now with the new technology that’s available to elaborate these games, but one thing remains, while complex games may come and go with the fads, simple ones will stand the test of time in longevity. People of all generations will always be able to play simple games like Tetris, Pinball, and Pacman because they will never forget how to play once they learn. However, the same thing cannot be said about these intricate cross platform narrative games and that is why I feel as though their presence, while strong amongst certain demographics, is ultimately fleeting in the overall population by comparison.

Yellowbrickroad

Okay, honestly I didn’t LOVE the film. I thought it was an interesting concept, and overall entertaining, but I felt there were some loopholes in the plot, and I found some of the camerawork to be distracting. In the Q & A session the director did say they wanted to leave you with a sense of ambiguity, and not a clear understand, to leave you more in fear at the end of the film. This didn’t entirely work for me, but this also isn’t my favorite genre of film, so who am I to judge?

I think the biggest point I want to make about this film, really, is how exciting it was to see a final product produced by a middlebury team of past and current students and faculty. I loved what they were saying about doing an independent film – having an idea, and taking the initiative to put together a (relatively) small team and actually DO it themselves from start to finish, and have a product as they wanted it.

I also thought it was interesting when Professor Mittell asked how we could start to “advertise” for the film, being a select bunch who has actually seen it. The immediate answer (after an unsure pause) was “join the Facebook group?” Leave it to technology and the web, to spread the word. It certainly can’t be a bad place to start.

online interview, to online orientation

Next week I have a mandatory orientation meeting for my semester abroad program. The e-mail about the orientation stressed the fact that the meeting is mandatory, but also said, “special accommodations will be made only for those students not in the New York area.” That’s me. I thought Skype might be an option, but I also thought maybe they would just set up a time to talk on the phone and give me the details. But sure enough, I e-mailed about being in vermont, and they e-mailed back saying they could “Skype me in” to the meeting if I was available at the time. I’m wondering if they will have a computer on the table at my spot where I would be sitting… like a floating head… an avatar attending the meeting for me. While I watch and listen from my computer screen.

Just like I said about being able to do my initial interview over Skype, it is nice that our technology allows us to do these things that would otherwise make these opportunities virtually (ha) impossible. I’m a little skeptical though about being Skyped into the orientation. I’m worried that something could go wrong with my internet connection and I would be cut out, or that I won’t feel comfortable asking questions…. Do I still raise my hand if I want to ask something? Hmm…

R/W Culture, cont’d.

After reading Lessig and watching Rip!, I’m definitely thinking about some of my favorite examples of remix art in a different light.  These two are both examples that occurred to me in the past week…sort of old favorites that I’ve remembered and I think about in a new light now.

This first one is by an artist/YouTube user named “Kutiman”, who essentially makes mashups of musical YouTube videos that he’s found.  I think it’s interesting that his creativity exists entirely within the circle of YouTube — he finds videos people have uploaded to the site, mashes them up, and then posts them on his own YouTube account.  Plus, this song, called “I’m New” is just masterfully done; it’s a great song in itself, discounting the fact that it’s a mashup.  His songs don’t have that ‘aha!’ moment of musical recognition a la Girl Talk, because you’ve probably never watched any of the videos before, but you can still admire the craft of it.  Here’s the vid:

Also, HERE is his own weird site, which has all his songs listed in a playlist, plus a cool function where you can see the “credits” for his songs and link to all their original youtube videos.

This second example is very near and dear to my heart.  It’s called “in bflat” and it’s “a collaborative music/spoken word project”.  Here’s how the guy came up with the idea:

“I was making a site with embedded YouTube videos, when I realized that YouTube doesn’t stop the user from running more than one video at a time. I was curious to see if there was a musical way to explore that concept, so I recorded some instrumental videos and eventually came up with In Bb v1.”

Then, for version 2, he sent out some emails and posted an open call for submissions on the site, with a few instructions:

-”Sing or play an instrument, in Bb major. Simple, floating textures work best, with no tempo or groove. Leave lots of silence between phrases.  Total length should be between 1-2 minutes.”

He selected 20 of the best ones and compiled them into that page that I linked to above.  Basically, you can mix and match the videos, playing as many or as few at a time as you want, and because they are tempoless and in the same key, they all sound good together.  In fact, they sound downright magical together.  And that’s why I find this to be one of the more inspiring examples of collaborative internet creativity I’ve ever seen.  That something like this is possible never occurred to me, and it alerts me to the fact that there’s tons of undiscovered possibilities for stuff like this that the internet provides if people think about things a little differently.  It may take a little while to load, but I highly recommend checking in bflat out.

My video game biography

In class on…I think Monday?  We thought about whether we would consider ourselves “gamers”, and talked a bit about the role of video games in our lives.  Now my initial reaction was, no, I am not a gamer.  I have not spent a significant amount of time in college playing video games.  But thinking back, I noticed the thread of different video games over the course of my life, and they have always been present in some way or another.  One thing that struck me was how many different forms they have taken.  I think of “gaming” as playing ambitious, difficult solo games on the computer or on one of the main consoles, or perhaps playing some online multiplayer games like WoW.  But, obviously, there’s many other types of video games, and I’d like to trace my history with video games, or “digital games”, as we should perhaps call them.

I faintly remember the first computer our family had, some old beast whose monitor display consisted of a bunch of rectangles which could either be ‘on’ (yellow) or ‘off’ (black).  I don’t know what this computer even did, really…I don’t think it had Windows on it, so it probably had some way of doing word processing through DOS.  But it also had two games that I remember: Reader Rabbit, a simple educational game (I was probably about 5 or 6, I think), and a BITCHIN game called “Midnight Rescue”.  You had to use critical thinking skillz to figure out which of 5 janitorial robots was hiding the evil mastermind that was going to make the school disappear at midnight using invisible paint.  I think I played that quite a bit.

My parents never wanted us to have video game consoles, but soon we bought our next computer, a Gateway with Windows 95 on it and a whopping 1.6 GB hard drive!  On that particular Christmas day, we also got Myst, a cutting edge game to go with our new ‘cutting edge’ computer.  I like to think of Myst sort of as the Twin Peaks of computer games; an odd,  lovingly created and inscrutable game that came somewhat out of left field and opened up a lot of possibilities for what the medium could do artistically.  I think I was about 7 or 8 at this point, and my brother, dad and I (and sometimes my mom) played Myst as a family.  It would’ve been too difficult for my brother (a year and a half younger than me) and I to play on our own, but I think we learned a lot the way we did it.

I also remember playing a lot of games produced by the company “Humongous Entertainment” on that computer.  They were cartoony, puzzle-solving narrative games featuring fantastic characters like Pajama Sam and Spy Fox.  Those games were really fantastic…that probably went on through grade school, accompanied by games like Backyard Football and Backyard Soccer.  Man this is a nostalgia trip.

At some point we bought Riven, the completely-fucking-impossible sequel to Myst.  The interest of my dad and I waned, but over a course of about 5 years, playing off and on, my brother somehow beat that ludicrous game.  He’s continued playing the occasional computer game ever since.  He’s played most of the games released in the Myst series, as well as Black & White (which Jenkins talks about, I think), Half-Life 2, Bioshock, Fallout 3, all critically acclaimed games that seem really amazing when I’ve watched him play them.  I haven’t seen much of Bioshock and Fallout 3, because he played those after I left for college, but Half-Life 2 was a pretty incredible game.  He also told me about Portal (made by the same company as HL2), which is pretty short and which I played a couple of years ago (it’s really amazing), and plays some Team Fortress from time to time a fantastic online killing game, like Halo but much more fun, from what I can tell (because most people who play Halo online seem to be complete assholes about it).  I include this paragraph only because a lot of my knowledge about what’s going on in the mainstream, critically-acclaimed gaming world comes from my brother.

My gaming habits, before dwindling early in high school, branched off into the Age of Empires / The Sims phase that I had in middle school.  I played a shitload of Age of Empires 2: The Conquerors Edition, and learned mad medieval history from that shit whilst playing it.  I still remember some of the little archaic-foreign-language things that the units say when you tell them to do things.  The Sims was good, but like I said in an earlier post (as an analogy for my blog), I always liked designing the house way more than trying to keep my damned little characters happy.  I think internet games were starting to get big at this point, as well, but I never had a strong habit around those except for that game N, which I mentioned, and was mildly addicted to at some point in high school.  Check it out at yr own risk.  Oh also, freshman year of college I had a few weeks of unhealthy playing of “Bloons”, which is a fucking stupid, frustrating, horrible internet game.  Never play it.

As my computer game playing dropped off in high school, my diet shifted to the occasional playing of more socially-oriented games with friends, almost all on Nintendo 64 (which may be the most perfect gaming system yet invented).  Actually, mostly just the original Super Smash Bros. and Mario Tennis.  Fantastic games which we still play sometimes when we’re home.  Also, Mario Kart 64 was pretty big on my freshman hall.  Now I play the original Smash Bros. or Rock Band every once in a while…once every 2 or 3 weeks, I would say.

I’m not sure exactly what conclusions to draw from all this…I just know that it was fun to do, and I recommend tracing your video game history like that.  I guess what strikes me most, as I said at the beginning, is how diverse a set of experiences these different games provided for me: there’s the purely-educational, like Reader Rabbit.  Then there’s the more abstractly educational, like Myst (which I associate with a similar feeling to having books like The Golden Compass or The Lion, the Witch, and the Wardrobe, slightly above my reading level at the time, read to me at bedtime) and the Pajama Sam/Spy Fox games.  These games taught ‘critical thinking’ but also gave me experience in consuming and enjoying narrative and visual art.  Then there’s the “god games” like Age of Empires and the Sims, which were also educational in a variety of ways.  And there’s internet games (which seem to me the least redeemable) and social, console games, which are somewhat associated with nostalgia because they’re almost all on N64.

They all have enriched me in different ways, but I don’t want to seem like I’m saying video games are only useful if they’re ‘enriching’/’educational’, because if all art was like that, it would be friggin obnoxious.  I think many of these games were both enlightening and artistically beautiful, which is what much of the best ‘art’ is.  So, games…they get a bad rep!  Makes me want to pick up one and play it, I just wish it was winter and not spring, because I would be much more inclined to pick up something like Bioshock, which I’ve been sort of interested in playing for a long time.  I guess I need to pick one soon for my project, I just haven’t quite figured that out yet.

Twitter’s Business Model

….What is it?  I just read these two articles:

http://adage.com/digiconf10/article?article_id=143301

http://online.wsj.com/article/SB10001424052702303695604575181163126094200.html

I understand that they are finally going to try to turn a profit, but I’m unsure about their approach to advertising.  It seems like they are trying to catch up to Google as a search engine.  What will a sponsored tweet look like?  Will people start searching twitter more now?  How will the “Resonance Score” referred to in the WSJ article affect advertising in other venues?

Does anyone have an opinion on this?  I don’t yet….