Posted in Uncategorized on Dec 4th, 2008
What struck me the most while watching Run Lola Run were the deaths. It seems obvious to me that death is treated in Run Lola Run the same way it is in games. In games, you can just reload from your last save point if you die. You can die and die and die and […]
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Posted in Uncategorized on Dec 1st, 2008
Jesper Juul, in his article, Games Telling Stories?, makes a quick reference to contemporary games’ usage of cinematic cut-scenes: “We should also note that most modern games feature cut-scenes, i.e. passages where the player cannot do anything but most simply watch events unfolding. Cut-scenes typically come in the form of introductions and scenes when the […]
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