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Daily Archive for December 1st, 2008

Cut Scenes and Resident Evil 4

Jesper Juul, in his article, Games Telling Stories?, makes a quick reference to contemporary games’ usage of cinematic cut-scenes: “We should also note that most modern games feature cut-scenes, i.e. passages where the player cannot do anything but most simply watch events unfolding. Cut-scenes typically come in the form of introductions and scenes when the […]

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