Initial Design Process for Julius Caesar

Initial Conversations. This lithograph print by M. C. Escher titled “Relativity” (1953), brought in to design meetings by Scenic Designer Mark Evancho, helped us begin conversations about paradox, uncertainty, and familiar visual elements that become disjointed and disquieting.
Deconstruction in Fashion. What is a visual world analogous to our favorite Escher image?? Costume Designer Mira Veikley explored the concept of “Deconstruction” in a fashion context, finding images of the familiar, dismantled and reassembled into new ideas that are both enticing and unsettling.
Evocative Images. The text of Julius Caesar is filled with rich evocative imagery, which Veikley converted to a series of visuals to help explore a color/texture pallet for the production. Following the story from left to right, each piece of this collage corresponds to a particular moment or scene within the play.
Creating Our Own Deconstructed Landscape. Director Cheryl Faraone wanted the design for this production to be everywhere and nowhere, both familiar and alien. So for our deconstructed world, Veikley pulled images of menswear from the 16th Century to present day, cut them up, and collaged them with evocative images to create her own visual language. From left to right: A Senator, The Ghost of Julius Caesar, A Soldier.

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