From Data to Wisdom: Humanities Research and Online Content

by Michael Lesk, Rutgers University

Originally Posted December 16th, 2007

1. Introduction
President Clinton’s 1998 State of the Union Address called for “an America where every child can stretch a hand across a keyboard and reach every book ever written, every painting ever painted, every symphony ever composed.”[1] If that dream is realized, we would have the resources for all humanistic research online. What difference would that make for the humanities?

The widespread availability of online data has already changed scholarship in many fields, and in scientific research the entire paradigm is changing, with experiments now being conducted before rather than after hypotheses are proposed, simply because of the massive amounts of available data. But what is likely to happen in the humanities? So far, much of the work on “cyberinfrastructure” in the humanities has been about accumulating data. This is an essential part of the process, to be sure, but one would like to see more research on the resulting files. At the moment, we have a library that accumulates more books than are read. T. S. Eliot wrote “Where is the wisdom we have lost in knowledge? Where is the knowledge we have lost in information?”[2] Modern computer scientists have tended to turn this into a four-stage process, from data to information to knowledge to wisdom. We are mostly still at the stage of having only data.

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Cyberinfrastructure as Cognitive Scaffolding: The Role of Genre Creation in Knowledge Making

by Janet Murray, Georgia Tech

Originally Posted December 16th, 2007 

Professor Janet H. Murray is an internationally recognized interactive designer, the director of Georgia Tech’s Masters Degree Program in Information Design and Technology and Ph.D. in Digital Media, and a member of Georgia Tech’s interdisciplinary GVU Center. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and is widely used as a roadmap to the coming broadband art, information, and entertainment environments. She is currently working on a textbook for MIT Press, Inventing the Medium: A Principled Approach to Interactive Design and on a digital edition of the Warner Brothers classic, Casablanca, funded by NEH and in collaboration with the American Film Institute. In addition, she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, and other networks. She is also a member Georgia Tech’s Experimental Game Lab. Murray has played an active role in the development of two new degree programs at Georgia Tech, both 0f which were launched in Fall 2004: the Ph.D. in Digital Media, and the B.S. in Computational Media. In spring 2000 Janet Murray was named a Trustee of the American Film Institute, where she has alsoserved as a mentor in the Enhanced TV Workshop a program of the AFI Digital Content Lab. She holds a Ph.D. in English from Harvard University, and before coming to Georgia Tech in 1999 taught humanities and led advanced interactive design projects at MIT. Murray’s primary fields of interest are digital media curricula, interactive narrative, story/games, interactive television, and large-scale multimedia information spaces. Her projects have been funded by IBM, Apple Computer, the Annenberg-CPB Project, the Andrew W. Mellon Foundation, and the National Endowment for the Humanities.


Information infrastructure is a network of cultural artifacts and practices.[1] A database is not merely a technical construct; it represents a set of values and it also shapes what we see and how we see it. Every time we name something and itemize its attributes, we make some things visible and others invisible. We sometimes think of infrastructure, like computer networks, as outside of culture. But pathways, whether made of stone, optical fiber or radio waves, are built because of cultural connections. How they are built reflects the traditions and values as well as the technical skills of their creators. Infrastructure in turn shapes culture. Making some information hard to obtain creates a need for an expert class. Counting or not counting something changes the way it can be used. Increasingly it is the digital infrastructure that shapes our access to information and we are just beginning to understand how the pathways and containers and practices we build in cyberspace shape knowledge itself.

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Museums, Cataloging & Content Infrastructure: An Interview with Kenneth Hamma

by David Green, Principal, Knowledge Culture

Originally Published December 16th, 2007

Ken Hamma is a digital pioneer in the global museum community. A classics scholar, Hamma joined the Getty Trust in 1987 as Associate Curator of Antiquities for the Getty Museum. He has since had a number of roles there, including Assistant Director for Collections Information at the Getty Museum, Senior Advisor to the President for Information Policy and his current position, Executive Director for Digital Policy and Initiatives at the Getty Trust.

David Green: Ken, you are in a good position to describe the evolution of digital initiatives at the Getty Trust as you’ve moved through its structure. How have digital initiatives been defined at the Getty and how are they faring at the institutional level as a whole, as the stakes and benefits of full involvement appear to be getting higher? 

Ken HammaBeing or becoming digital as short-hand for the thousands of changes institutions like this go through as they adopt new information and communication technologies has long been discussed at the Getty from the point of view of the technology. And it did once seem that applying technology was merely doing the same things with different tools when, in fact, we were starting to embark upon completely new opportunities. It also once seemed that the technology would be the most expensive part. Now we’ve learned it’s not. It’s content, development and maintenance, staff training, and change management that are the expensive bits.

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English Majors Practicing Criticism: A Digital Approach

by Paul Schacht, Caroline Woidat, Rob Doggett, and Gillian Paku, State University of New York at Geneseo (SUNY)

(Originally Posted April 30th, 2011) 

Project Overview

At SUNY Geneseo, Practicing Criticism uses digital technology to help build a sense of community, common purpose, and shared identity among undergraduate English majors enrolled in separate sections of a required, introductory course, English 170: The Practice of Criticism. A long-established course at Geneseo, English 170 introduces students not only to the essential disciplinary skills of interpretation and critical writing, but also to some of the basic theoretical questions that help constitute English as a discipline: What types of works should we read? Why should we read these particular works? And, most important, how should we read them? By prompting students to engage with these fundamental questions, English 170 aims to create self-reflective majors who are skilled at critical analysis and have a deep understanding of the disciplinary issues and debates underpinning the various modes of critical analysis. In other words, students in this course learn both to practice criticism and to examine criticism as a practice.

This essay reports on our effort to launch Practicing Criticism in the fall 2010 semester. It explains our purpose in creating the project, describes the tools we chose and the assignments we designed with them, and explores some of the lessons we learned.

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