Ok, so this week I’m going to try NOT to assault any readers with a 1300 word wall of text!
Our topic in class this week was sound and music and how they interact with the user-experience of video games. We played Rock Band, Rez, and Child of Eden as examples of games which use sound as the base for their gameplay. However, I decided I should give Planetside 2 some Awesome Game Blog love! Since its release in November of 2012, I’ve played ~650 hours (~30 days) of Planetside 2, so I thought it deserves an early spot in this blog.
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Planetside 2 is an MMOFPS. What does that mean? It is a massively multiplayer online first person shooter. What does that mean?! In a nutshell, the game takes place on Auraxis, a fantasy based planet. There are 3 factions: the Vanu Sovereignty, the New Conglomerate, and the Terran Republic. Each faction has its own lore and reasons for wanting to conquer Auraxis, which is split into 3 continents: Indar, Esamir, and Amerish. It is your job as a soldier of your respective faction to wage a massive war and conquer as much territory as you can. Because the game is an MMO, the gameplay is constant. There is no matchmaking server that matches you with other players and then loads an instance of the game where you battle for a little while and then whoever wins wins. Instead, each continent is a nonstop war raging between thousands of actual players. The way I like to explain it to people is to imagine an RTS like Starcraft where each of your individual units is being controlled by a real person and instead of one demi-god player controlling the action, players coordinate together to fight as effectively as possible.
Now, because I promised this wouldn’t be a wall of text, I’m going to limit myself to talking only about sound in Planetside 2 (I could take about it for quite a while, otherwise).
First thing I am going to recommend is that you watch this brief game clip right here in order to get an idea of the scale of the game of the sounds that are going on in any given battle. The developer of Planetside 2, Sony Online Entertainment, really wanted players to become fully immersed in the game and believe that they were fighting in a real war. With immersion comes sound. In the opening seconds of the clip above, we hear explosions, tank shells firing off, rifles onloading, engines roaring, and tank treads squeaking against the ground. Every time the player spots an enemy, his character calls out the enemies position and what kind of soldier/vehicle it is. There are members of the player’s platoon talking in the in-game chat. When the player scores a kill, we hear a short “ding!” to signify that he has received EXP. Based on the player’s distance from many of these sounds, they each sound different, which adds to the immersion into the scale of the game (you can tell the difference between an explosion right next to you and a friendly tank blowing up across the bridge). Each and every sound is detailed, even minor sounds like the player’s secondary gunner in his tank reloading his turret (if you listen carefully at 2:20 you will hear his gunner’s clip empty and begin reloading a new magazine). When the player dies, a short, sad tune plays with some horns and trumpets signifying your “failure”, but soon after the respawn screen appears with a new tune with violins preparing you to reenter the battle. The sound of Planetside 2 is so detailed and immersive that there are a lot of sounds that you don’t even notice until you have played the game for hours upon hours. I can honestly say (as someone who has put quite a bit of time into this game) that the experience of Planetside 2 would be very much different and, in my opinion, inferior if sounds were removed or less detailed in any way. Planetside 2 isn’t a game with iconic soundtracks or songs that you will remember for years after you stop playing, but that doesn’t make sound any less important within its fantasy universe.