Author Archives: Sam Machkovech

Rock Band 4 will thrash in 2015—and so will its old guitars, drums, DLC

SAN FRANCISCO—On Wednesday, two months after the Rock Band game franchise sputtered back to life, the staff at music-game developer Harmonix confirmed to Ars Technica that an even bigger release is on its way. Rock Band 4 is coming, and according to Harmonix, it’ll launch on Playstation 4 and Xbox One by the end of 2015.

However, it wasn’t quite the announcement event we were hoping for. Quite frankly, we were bummed to walk into a Harmonix meeting room and not see a single plastic guitar or drum set to muck around with, let alone even a hint of new Rock Band gameplay.

The reason? “We gotta get ahead of a lot of things first,” Harmonix product manager Daniel Sussman told Ars. “We’re out earlier than we have been in games past, talking about a release, to address the questions that everyone will have about their content, their hardware.”

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Steam Controller, SteamVR, Steam Machines: Valve’s hardware push in photos

SAN FRANCISCO—Enough press releases, enough GDC teases. On Wednesday, Valve Software finally unveiled a full range of Steam Machines, along with the “final” Steam Controller, the Steam Link streaming box, and even the SteamVR hardware. We’ll soon talk at length about our half-hour demo with SteamVR, composed of six distinct, interactive demos, but for now, we’ll recap our impressions of the rest of Valve’s hardware spread.

Valve Software confirmed that we tested the “final” version of the Steam Controller, which received a November 2015 release window in an announcement yesterday. That final design includes two touchpads (with the left one having a d-pad shape etched onto it), a back panel that can be clicked down with middle fingers on both sides, a single joystick—finally—and an Xbox-style spread of face buttons and shoulder buttons. The above gallery has captions with some thoughts on the controller’s features, including the new GameCube-like triggers.

We demoed three games, all of which launched with WASD-and-mouse control schemes on PC: The Talos Principle, Counter-Strike: Global Offensive, and the new, in-development version of Unreal Tournament. In all three, Kyle and I still struggled to feel competent with the right-hand touchpad as a mouse replacement. We played against easiest-difficulty bots in the latter two games and could barely line up solid gunshots most of the time. It’s one thing to say we’ll “get used to it” after more time with the controller—the increased speed and “momentum roll” of swiping the touchpad seem like features that will really pay off for people who get used to the Steam Controller—but the bots we faced practically stood still most of the time, and we’re not that bad at first-person shooters.

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Valve announces $50 Steam Link streaming box, free Source 2 engine

On Tuesday, Valve Software continued its Game Developers Conference-related trickle of news by confirming scant details on a variety of initiatives. In addition to a few more details about SteamVR and a previously unannounced living-room streaming box, dubbed Steam Link, the company confirmed that its 11-year-old graphics engine, Source, will finally receive an upgrade in the form of the Source 2 engine.

The Source 2 news, which came via press release, confirmed that the engine would be made available to all budding game and graphics developers for free, and that it would receive a Vulkan-compatible build (previously known as Next Generation OpenGL). However, the news was otherwise incredibly light on details, meaning no license-cost information, no release date, and no new or upcoming games attached to the engine.

The original version of Source has powered every Valve-developed game since 2004’s Counter Strike: Source, and Valve has previously dodged questions about an updated engine by claiming that the engine had been iterated on to adapt to newer computer and graphics solutions.

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Doxing Victim Zoe Quinn Launches Online “Anti-Harassment Task Force”

On Friday, Depression Quest developer and doxing victim Zoe Quinn launched an online “anti-harassment task force” toolset, staffed by volunteers familiar with such attacks, to assist victims of a recent swell of “doxing” and “swatting” attacks.

The Crash Override site, built by Quinn and game developer Alex Lifschitz, offers free services from “experts in information security, white hat hacking, PR, law enforcement, legal, threat monitoring, and counseling” for “victims of online mob harassment.” According to the site, those experts are “mostly former clients” who have faced similar online threats, and their efforts will not include “retaliatory action against abusers.”

In addition to a contact form and a lengthy summary of Crash Override’s pre- and post-harassment services, the site includes links to a guide to help people control how much personally identifiable information appears on the Internet, along with a Twitter feed containing public statements from two users claiming to have used Crash Override’s services to mitigate the effects of online harassment.

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Facebook’s Auto-playing Videos in an ISIS Era

A few months ago, Facebook changed its default settings to enable auto-play of video content on the social network’s news feed, whether users accessed the site on a desktop browser or through its mobile app. Even though the latter has auto-play enabled by default with an “only on Wi-Fi” asterisk, the change has swept through millions of news feeds, perhaps as a way to ease users into Facebook’s video advertising initiative.

Now, users are calling that default video-play toggle into question thanks to a rise in disturbing content distributed via social media. Should an ISIS beheading or similarly disturbing content find its way to someone’s Facebook news feed while that user hasn’t opted out of the site’s video feature—a process possibly more complicated than it needs to be—they’re in for a rude awakening.

It’s tough to catalog exactly how many gore-filled videos have been successfully circulated via Facebook without the site intervening or taking them down. Publicly, Facebook representatives have argued that such content isn’t subject to removal. And as an example of video auto-play gone wrong, Ars readers directed us to a gory video posted to Facebook that had yet to receive any form of takedown in over a week. Its opening moment features the mass execution of children, all shot by a machine gun, and we chose not to watch the entire video (nor link to it) to see how much worse it got.

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Nintendo Wants to Watch You Sleep… for Science!

Nintendo

Nintendo’s latest internal financial report came with a Tuesday presentation from company president Satoru Iwata, who took the opportunity to announce a new type of product being developed by the game maker: a touchless sleep sensor. (Wait, really?)

Though neither a design nor product name was announced, Iwata repeatedly described a forthcoming “Quality of Life Sensor” meant to sit next to a user’s bed during sleep. Overnight, the product will visually record “movements of your body, breathing, and heartbeat,” then upload resulting data to Nintendo’s cloud servers so that a corresponding app can analyze your sleep and offer suggestions for better rest in the future.

“Fatigue and sleep are themes that are rather hard to visualize in more objective ways,” Iwata said. “At Nintendo, we believe that if we could visualize them, there would be great potential for many people regardless of age, gender, language, or culture.”

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