Across the curriculum, Middlebury faculty are using technology in a number of creative ways to redesign, enhance, and augment their teaching and instruction. Join us in the Great Hall at McCardell Bicentennial Hall for the 2nd Annual Pedagogy and Technology Fair.
Faculty will demonstrate their uses of technology and discuss their experiences in an informal setting. The diversity of faculty ranges from Film and Media Culture to Chemistry, This fair is co-sponsored by the CTLR and Library and Information Services. Each presenter will have a poster created for him/her by LIS. A large monitor and internet connection are also provided to enable live demonstrations. If you are interested in participating, please contact Shel Sax at extension 5679 or send email.
Categories: IPE, Political Science, Supplementary Material
Technology Used: Podcasting
Course: PS0304 International Political Economy (Spring 2009)
Number of Students: 31
Objectives: To better serve the students and democratize education.
Anticipated Learning Outcomes: Better retention and understanding
Actual Learning Outcomes: Some on both fronts
Summary of Poster Session: James Morrison explained how he uses podcasts to record his lectures so that after class, students can review the lectures. “Students can double check difficult, complicated concepts; Overcome language barriers; Get Missed Material. ** Note: My podcasting had no noticeable influence on lecture attendance! **“. More
Categories: Political Science
Technologies Used: Second Life; Blogs, Wikis.
Political Science 103: Intro to Comparative Politics
Number of Students: 50
Objectives: “Provide a political simulation experience for my students, and conduct an experiment to determine if it was possible to create a virtual state in which people would actively participate.”
Summary of Poster Session: Quinn Mecham and Alex Russo (a student from his course) demonstrated how they used Second Life as one of their tools to simulate how political parties and governments form. Students had avatars (simulated characters) in Second Life that could interact with each other and campaign, form parties, propose legislation, and experience how politics play out. A blog and wiki connected to their virtual space was also used to allow proposals to be vetted. More