This week’s screenings highlight how the ludic impulse from games can influence more traditional forms of media like film and television. How do you see the influence of gaming on films and television, in Run Lola Run, The Simpsons, or other texts we’ve watched this semester? Do you think that future viewers of linear media will want to see interactive elements or other ludic forms influence the viewing experience? How?
Responses for 12/2
3 Replies