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	<title>Comments for History of Audiences</title>
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	<description>New Media, New Audiences</description>
	<lastBuildDate>Sun, 19 Dec 2010 07:45:53 +0000</lastBuildDate>
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		<title>Comment on Screening Prompt: Gossip Girl by Mary-Caitlin Hentz</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/09/screening-prompt-gossip-girl/#comment-112</link>
		<dc:creator>Mary-Caitlin Hentz</dc:creator>
		<pubDate>Sun, 19 Dec 2010 07:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=283#comment-112</guid>
		<description><![CDATA[It is said, and frequently proven, that audiences  “watch up” – meaning that no one in college watches shows about college, and no one in high school watches shows about high school. Gossip Girl is no exception, the majority of it’s fan base is under 17, maintaining the series as a nexus of American yearning, not only in the nature of its demographic, but in it’s content and narrative structure as well.

Gossip Girl is a program kept alive through aspiration; its very life-blood relies on the vicarious living out of wealth, social status, beauty, sex, adventure and ultimately, high school. The nature of this aspiration is do contingent on its “hip-ness,” its insatiable quest for cool, that it must be diligently monitored for up to the minute currency. Everything from pop-cultural references to fashion, from music to technology, evolves in a way that is meant to grow with the needs of its audience. The hyper-prevalence of cell phones and the internet as a means for instant communication speaks to a generation plagued by text gossip and drunk dialing fiascos, we can relate on many levels, to the world Blair Waldorf lives in, even if we can’t afford the Louboutins, the scene is similar.

Furthermore it invites its viewers to connect on multiple platforms and trans-media levels with the perpetuate of webisodes, the book series that preceded the television show, fashion blogs following the styles showcased on the program and more.

Yet something is inherently missing in my reception of Gossip Girl, and it’s not the cattiness, I went to an all girls private school on the east coast, chock full of over-privileged drama causing, boy stealing, silver spooned ladies – what alienated me the most was the lack of personal cultural-historical nostalgia; Gossip Girl seems to have very little respect for the past, its obsession with being current draws too much attention to its one-dimensional hip-ness. Call me old-fashioned, but Gossip Girl tries way too hard.]]></description>
		<content:encoded><![CDATA[<p>It is said, and frequently proven, that audiences  “watch up” – meaning that no one in college watches shows about college, and no one in high school watches shows about high school. Gossip Girl is no exception, the majority of it’s fan base is under 17, maintaining the series as a nexus of American yearning, not only in the nature of its demographic, but in it’s content and narrative structure as well.</p>
<p>Gossip Girl is a program kept alive through aspiration; its very life-blood relies on the vicarious living out of wealth, social status, beauty, sex, adventure and ultimately, high school. The nature of this aspiration is do contingent on its “hip-ness,” its insatiable quest for cool, that it must be diligently monitored for up to the minute currency. Everything from pop-cultural references to fashion, from music to technology, evolves in a way that is meant to grow with the needs of its audience. The hyper-prevalence of cell phones and the internet as a means for instant communication speaks to a generation plagued by text gossip and drunk dialing fiascos, we can relate on many levels, to the world Blair Waldorf lives in, even if we can’t afford the Louboutins, the scene is similar.</p>
<p>Furthermore it invites its viewers to connect on multiple platforms and trans-media levels with the perpetuate of webisodes, the book series that preceded the television show, fashion blogs following the styles showcased on the program and more.</p>
<p>Yet something is inherently missing in my reception of Gossip Girl, and it’s not the cattiness, I went to an all girls private school on the east coast, chock full of over-privileged drama causing, boy stealing, silver spooned ladies – what alienated me the most was the lack of personal cultural-historical nostalgia; Gossip Girl seems to have very little respect for the past, its obsession with being current draws too much attention to its one-dimensional hip-ness. Call me old-fashioned, but Gossip Girl tries way too hard.</p>
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		<title>Comment on Screening Prompts: FlashForward by Mary-Caitlin Hentz</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/16/screening-prompts-flashforward/#comment-111</link>
		<dc:creator>Mary-Caitlin Hentz</dc:creator>
		<pubDate>Sun, 19 Dec 2010 06:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=286#comment-111</guid>
		<description><![CDATA[There is a reason that episodic television shows are the most consistently produced and reliably profit drawing - they require very little commitment. This is not to say that character driven television is by any means less successful, but rather that complex, character driven shows like FlashForward face the delicate challenge of holding audience attention and energy for prolonged amounts of time. The very pilot demands more of its viewers than most, setting up visual clues and narrative puzzle pieces essential to the progression of the series, within the first 8 minutes. 

 On the surface, FlashForward seemed to be reaching out to a more participatory audience, one with strong filmic intelligence and commitment to good content. However, it failed to solidify any feelings of independent audience participation in its over expository dialog and its over-structured story arcs: FlashForward actually limits audience participation by confining it to a designated and regulated path. 

Furthermore, in an exploration of the other media surrounding the release of the television show, ABC failed miserably to utilize a creative online dialog in promoting the release and perpetuation of the show. 

In all, FlashForward was far too obvious about the goals it had for itself. No one likes to be told how to interact with their content, their entertainment, or media – restrictions on creative participation create a feeling of contrived uniqueness that in many cases seems less innovative and edgy than condescending and formulaic. FlashForward should have worked harder to utilize the abundance of transmedia tools that the last decade has perfected.]]></description>
		<content:encoded><![CDATA[<p>There is a reason that episodic television shows are the most consistently produced and reliably profit drawing &#8211; they require very little commitment. This is not to say that character driven television is by any means less successful, but rather that complex, character driven shows like FlashForward face the delicate challenge of holding audience attention and energy for prolonged amounts of time. The very pilot demands more of its viewers than most, setting up visual clues and narrative puzzle pieces essential to the progression of the series, within the first 8 minutes. </p>
<p> On the surface, FlashForward seemed to be reaching out to a more participatory audience, one with strong filmic intelligence and commitment to good content. However, it failed to solidify any feelings of independent audience participation in its over expository dialog and its over-structured story arcs: FlashForward actually limits audience participation by confining it to a designated and regulated path. </p>
<p>Furthermore, in an exploration of the other media surrounding the release of the television show, ABC failed miserably to utilize a creative online dialog in promoting the release and perpetuation of the show. </p>
<p>In all, FlashForward was far too obvious about the goals it had for itself. No one likes to be told how to interact with their content, their entertainment, or media – restrictions on creative participation create a feeling of contrived uniqueness that in many cases seems less innovative and edgy than condescending and formulaic. FlashForward should have worked harder to utilize the abundance of transmedia tools that the last decade has perfected.</p>
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		<title>Comment on Screening Prompts: FlashForward by Ralph Acevedo</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/16/screening-prompts-flashforward/#comment-110</link>
		<dc:creator>Ralph Acevedo</dc:creator>
		<pubDate>Fri, 03 Dec 2010 05:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=286#comment-110</guid>
		<description><![CDATA[The premise of Flash Forward is a very intriguing one. In a lot of ways, it’s very suited to the times we live in: post apocalyptic narratives of global disasters in light of 9/11, the War on Terror, and climate change have resonated with many in the past few years. The interplay of disaster with our modern condition in terms of technology is also interesting. In the pilot episode, people stand in front of a television store to watch 24-hour news network coverage of the disaster, which is revealed to be worldwide in scope. The FBI task force assigned to assess the strange phenomenon, somewhat conveniently, comes up with a way of cataloguing the flash forwards: a blog. The concept of a blog as a space where the expression of individuality can take place, here, fulfills its ultimate purpose: everyone in the world can write down their own unique and personal story and share it with others. In terms of an audience participation in a Flash Forward blog, there are two possibilities. One is to have a blog where viewers can create and write their own flash forwards. The other is to make available the actual blog from the story world and provide the audience with flash forwards created by the show’s writers. Both of these options have their ups and downs. Ultimately, for the sake of the narrative’s coherence, I would choose the second option, since the policing of the blog for narrative consistency and contradiction would be inevitable any way.]]></description>
		<content:encoded><![CDATA[<p>The premise of Flash Forward is a very intriguing one. In a lot of ways, it’s very suited to the times we live in: post apocalyptic narratives of global disasters in light of 9/11, the War on Terror, and climate change have resonated with many in the past few years. The interplay of disaster with our modern condition in terms of technology is also interesting. In the pilot episode, people stand in front of a television store to watch 24-hour news network coverage of the disaster, which is revealed to be worldwide in scope. The FBI task force assigned to assess the strange phenomenon, somewhat conveniently, comes up with a way of cataloguing the flash forwards: a blog. The concept of a blog as a space where the expression of individuality can take place, here, fulfills its ultimate purpose: everyone in the world can write down their own unique and personal story and share it with others. In terms of an audience participation in a Flash Forward blog, there are two possibilities. One is to have a blog where viewers can create and write their own flash forwards. The other is to make available the actual blog from the story world and provide the audience with flash forwards created by the show’s writers. Both of these options have their ups and downs. Ultimately, for the sake of the narrative’s coherence, I would choose the second option, since the policing of the blog for narrative consistency and contradiction would be inevitable any way.</p>
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		<title>Comment on Screening Prompts: FlashForward by Mark Whelan</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/16/screening-prompts-flashforward/#comment-109</link>
		<dc:creator>Mark Whelan</dc:creator>
		<pubDate>Thu, 02 Dec 2010 04:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=286#comment-109</guid>
		<description><![CDATA[It has been very surprising to me how in class we have somewhat decided that Flashforward as the ultimate example of failed audience invitational programming considering, on paper at least, what potential the show seemed to have.  In the realm of the fictional world the show has not one but two online networks where people can join and share and get information, and yet ABC and the show runners seemed to completely miss the potential that these two outlets could provide for their program and their audience.  The &quot;mosaic&quot; website that they offered for fans to share their own fan-created flashforwards was uninteresting and ultimately provided no real enjoyment for anyone involved, and the alreadyghosts.com site was non-existent.  In thinking about how these two opportunities were underutilized it makes me think about what could have happened had they been utilized.  What is the effect of invitational programming, on both the program and the audience?

I begin by thinking about what mosaic could have been.  I think that the ideal use of the website (in the real world) could have been a give-and-take forum where fans could both get extra content about the show while also submitting their own.  Instead of having only fan-made flashforwards the show runners could have posted flashforwards from fictional characters in the show so that fans could read them and get the extra content, as well as relate their own fan-made flashforwards to the story world.  This would be an interesting approach in that it would provide a semi-read/write environment where fans could take content from the show and work in their own creativity to it, while giving the creators of the show some control over the way fans were participating with their programming.

In thinking about how this invitational programming affects the content of the show itself I think it is a tough balance.  In trying to make a show that encourages fan participation, you are essentially gearing your show to a smaller demographic of audiences.  By creating a show that encourages people to go online and participate it is very easy to alienate the more passive audience that do not wish to participate in the same manner.  My guess is that this was one of the causes for the eventual cancelation of Flashforward.  I also think back to a reading we did earlier in the semester about Lost writers and how while they appreciate the fan involvement and discussions about the show, that it is impossible to please everyone and that taking their insight too seriously inevitably ends badly.  This might be a inherent flaw in invitational programming.]]></description>
		<content:encoded><![CDATA[<p>It has been very surprising to me how in class we have somewhat decided that Flashforward as the ultimate example of failed audience invitational programming considering, on paper at least, what potential the show seemed to have.  In the realm of the fictional world the show has not one but two online networks where people can join and share and get information, and yet ABC and the show runners seemed to completely miss the potential that these two outlets could provide for their program and their audience.  The &#8220;mosaic&#8221; website that they offered for fans to share their own fan-created flashforwards was uninteresting and ultimately provided no real enjoyment for anyone involved, and the alreadyghosts.com site was non-existent.  In thinking about how these two opportunities were underutilized it makes me think about what could have happened had they been utilized.  What is the effect of invitational programming, on both the program and the audience?</p>
<p>I begin by thinking about what mosaic could have been.  I think that the ideal use of the website (in the real world) could have been a give-and-take forum where fans could both get extra content about the show while also submitting their own.  Instead of having only fan-made flashforwards the show runners could have posted flashforwards from fictional characters in the show so that fans could read them and get the extra content, as well as relate their own fan-made flashforwards to the story world.  This would be an interesting approach in that it would provide a semi-read/write environment where fans could take content from the show and work in their own creativity to it, while giving the creators of the show some control over the way fans were participating with their programming.</p>
<p>In thinking about how this invitational programming affects the content of the show itself I think it is a tough balance.  In trying to make a show that encourages fan participation, you are essentially gearing your show to a smaller demographic of audiences.  By creating a show that encourages people to go online and participate it is very easy to alienate the more passive audience that do not wish to participate in the same manner.  My guess is that this was one of the causes for the eventual cancelation of Flashforward.  I also think back to a reading we did earlier in the semester about Lost writers and how while they appreciate the fan involvement and discussions about the show, that it is impossible to please everyone and that taking their insight too seriously inevitably ends badly.  This might be a inherent flaw in invitational programming.</p>
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		<title>Comment on Screening Prompt: Gossip Girl by Mark Whelan</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/09/screening-prompt-gossip-girl/#comment-108</link>
		<dc:creator>Mark Whelan</dc:creator>
		<pubDate>Wed, 01 Dec 2010 08:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=283#comment-108</guid>
		<description><![CDATA[As far back as I can remember teenage, high school, melodrama television programming has existed.  And whether it be watching reruns of Saved By the Bell, or guiltily watching The O.C. on DVD with kids who live on my hall, it is impossible to watch these shows without noticing the way in which cultures are represented in certain time periods.  Watching, Gossip Girl for our class was the first time I had seen the show, but I was taken aback (although I probably shouldn&#039;t have been considering the class) but how much the show was projecting a culture of &quot;millenials&quot; and the way in which technology is infused in their lives.  To define them as millenials may be to broad, as the characters in the show do not represent all millenials but rather a sub-category of &quot;teen-mill-enials.&quot;  The reason I make this distinction is because I would be remiss to lump early-thirty-year-old computer programmers and bloggers into the same category has the catty high school gossip texters that were depicted in the show.  But I digress...

The point I am trying to make is not how to define these characters, but rather what they are depicting on the show.  Audiences watch a body of youth who are deeply attached to their mobile devices so as to stay in touch with up-to-the-minute information.  As a community they are learning important (at least to them) information together at the same time.  While this is a representation of a society and an audience that we live in now where everyone can receive real-time info at any given moment, I still think this is not the most important takeaways from the show.

The first issue illustrated by our screening that I think is significant is the idea of power and the weight of what is posted on the world wide web.  In one episode we are witness to gossip being posted online that results in student expulsion, parent uproar, and eventually faculty termination.  In this way the episode really gives evidence to the power of the blogger in society.  As simple as it is to post something on the internet (in this case it was done via text with no factual evidence given), the ramifications of that information being as public as it is are massive.  This represents a time in our culture when there really is a struggle for power amongst many parties including, the press, the authorities, institutions, bloggers, and readers.  We are in a transitional period where the rules are changing, and while the situation in Gossip Girl may be kind of insignificant and melodramatic the idea that is behind is much deeper and still unclear.

The second message I took away from the Gossip Girl episodes screened for class is much less subtle.  In the season finale we watched, where students try to expose who the Gossip Girl actually is, the episodes ends with Gossip Girl saying something along the lines of &quot;you are all the Gossip Girl because without you this would not exist&quot; (a bad paraphrasing perhaps).  This addresses another idea that we have been examining which is the necessity of audience participation and read/write culture.  The only reason why wikipedia, or heavily followed blogs, or transmedia practices work is because the community exists to fuel it.  Unlike TV programming in previous generations Gossip Girl is addressing this need for audience participation, both in a large sense for our culture and also specifically for itself.]]></description>
		<content:encoded><![CDATA[<p>As far back as I can remember teenage, high school, melodrama television programming has existed.  And whether it be watching reruns of Saved By the Bell, or guiltily watching The O.C. on DVD with kids who live on my hall, it is impossible to watch these shows without noticing the way in which cultures are represented in certain time periods.  Watching, Gossip Girl for our class was the first time I had seen the show, but I was taken aback (although I probably shouldn&#8217;t have been considering the class) but how much the show was projecting a culture of &#8220;millenials&#8221; and the way in which technology is infused in their lives.  To define them as millenials may be to broad, as the characters in the show do not represent all millenials but rather a sub-category of &#8220;teen-mill-enials.&#8221;  The reason I make this distinction is because I would be remiss to lump early-thirty-year-old computer programmers and bloggers into the same category has the catty high school gossip texters that were depicted in the show.  But I digress&#8230;</p>
<p>The point I am trying to make is not how to define these characters, but rather what they are depicting on the show.  Audiences watch a body of youth who are deeply attached to their mobile devices so as to stay in touch with up-to-the-minute information.  As a community they are learning important (at least to them) information together at the same time.  While this is a representation of a society and an audience that we live in now where everyone can receive real-time info at any given moment, I still think this is not the most important takeaways from the show.</p>
<p>The first issue illustrated by our screening that I think is significant is the idea of power and the weight of what is posted on the world wide web.  In one episode we are witness to gossip being posted online that results in student expulsion, parent uproar, and eventually faculty termination.  In this way the episode really gives evidence to the power of the blogger in society.  As simple as it is to post something on the internet (in this case it was done via text with no factual evidence given), the ramifications of that information being as public as it is are massive.  This represents a time in our culture when there really is a struggle for power amongst many parties including, the press, the authorities, institutions, bloggers, and readers.  We are in a transitional period where the rules are changing, and while the situation in Gossip Girl may be kind of insignificant and melodramatic the idea that is behind is much deeper and still unclear.</p>
<p>The second message I took away from the Gossip Girl episodes screened for class is much less subtle.  In the season finale we watched, where students try to expose who the Gossip Girl actually is, the episodes ends with Gossip Girl saying something along the lines of &#8220;you are all the Gossip Girl because without you this would not exist&#8221; (a bad paraphrasing perhaps).  This addresses another idea that we have been examining which is the necessity of audience participation and read/write culture.  The only reason why wikipedia, or heavily followed blogs, or transmedia practices work is because the community exists to fuel it.  Unlike TV programming in previous generations Gossip Girl is addressing this need for audience participation, both in a large sense for our culture and also specifically for itself.</p>
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		<title>Comment on Screening Prompts: FlashForward by Sofia Zinger</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/16/screening-prompts-flashforward/#comment-107</link>
		<dc:creator>Sofia Zinger</dc:creator>
		<pubDate>Mon, 29 Nov 2010 10:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=286#comment-107</guid>
		<description><![CDATA[As an audience, I think one of the things that we expect to get from watching a TV show or movie is answers. We have many questions, particularly in a show built around a question: what happened? This is why a show like FlashForward is so successful at pulling us in. The audience becomes intrigued by a question that is asked in the first episode and isn’t fully answered or explained until one is fully invested in the characters and subplots. Besides asking ourselves what exactly happened during those couple of minutes when everyone had their flash forwards (or didn’t), we have other questions as well within episodes and on a series arc. For instance, we want to know if it is possible to change the future as it is written. We want to know if marriages will last, and if people will lose hope.
So how does the show make us ask these questions? FlashForward uses flashbacks of people’s flash forwards for two purposes: first of all, it catches viewers up and reminds them of what happened in previous episodes. Second of all, it adds more information every time and gives the audience just a little more to work with, dangling the answers in front of us without giving them away. The flash forwards are always differentiated because of the blurry vision and dreamlike cinematography.
By getting images of people’s flash forwards we also become more invested in their personal stories. Not all of the flash forwards were about the Mosaic investigation. Some were about the personal lives of the characters, which helps us become emotionally involved as well. The combination of twist intrigue from the start of the series and character development draw the audience in and make us want to watch more.]]></description>
		<content:encoded><![CDATA[<p>As an audience, I think one of the things that we expect to get from watching a TV show or movie is answers. We have many questions, particularly in a show built around a question: what happened? This is why a show like FlashForward is so successful at pulling us in. The audience becomes intrigued by a question that is asked in the first episode and isn’t fully answered or explained until one is fully invested in the characters and subplots. Besides asking ourselves what exactly happened during those couple of minutes when everyone had their flash forwards (or didn’t), we have other questions as well within episodes and on a series arc. For instance, we want to know if it is possible to change the future as it is written. We want to know if marriages will last, and if people will lose hope.<br />
So how does the show make us ask these questions? FlashForward uses flashbacks of people’s flash forwards for two purposes: first of all, it catches viewers up and reminds them of what happened in previous episodes. Second of all, it adds more information every time and gives the audience just a little more to work with, dangling the answers in front of us without giving them away. The flash forwards are always differentiated because of the blurry vision and dreamlike cinematography.<br />
By getting images of people’s flash forwards we also become more invested in their personal stories. Not all of the flash forwards were about the Mosaic investigation. Some were about the personal lives of the characters, which helps us become emotionally involved as well. The combination of twist intrigue from the start of the series and character development draw the audience in and make us want to watch more.</p>
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		<title>Comment on Screening Prompt: Gossip Girl by Sofia Zinger</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/09/screening-prompt-gossip-girl/#comment-106</link>
		<dc:creator>Sofia Zinger</dc:creator>
		<pubDate>Mon, 29 Nov 2010 05:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=283#comment-106</guid>
		<description><![CDATA[Before watching my first episode of Gossip Girl when it was first airing, I had heard of the show and was interested in seeing what it was like. I am from New York and, though I did not go to private school and lived a completely different lifestyle, I was friends with a lot of kids who DID go to private school. I knew about the private school experience in New York and was interested in finding the parallels in this new show. After watching the episode, I was left with a bad taste in my mouth. Not only did I not feel any nostalgia or mirroring of reality, but I felt that the show stereotyped New Yorkers and my generation as callous and extremely shallow.
The characters portrayed in the show are not unintelligent; they just use their intelligence for very catty and underhanded means. I do experience some recognition in having known a few catty girls in my middle school years, but the show takes those girls and brings them to new extremes that turn them into caricatures. I feel a strange distance and surrealism to the show that I don’t think I should feel watching a show about NYC life. I have never encountered such malice in my life, and, as a New Yorker, I do not appreciate the image that is being perpetuated of us as cold and heartless.
The only thing I could relate to is the attachment to cell phones that was in one of the episodes. I have been told that I have an unusually strong attachment to cell phones. An ex boyfriend told me I text too much, and I am constantly checking ESPN on my phone to see scores of football, soccer, basketball and other sports. I remember in high school, before I was even into sports and before I got a smart phone, I was just as attached and my school passed a rule saying cell phones weren’t allowed in school. There was a huge uproar from the student body and parents, but for different reasons. Students did not think it was fair that we were not allowed to use phones during our breaks in school and that they would be confiscated. Parents, on the other hand, looked at it from the point of view of safety issues. My school was three blocks from Ground Zero, and parents were afraid that they would not be able to communicate with their kids should there be another emergency situation.
This attachment to available forms of communication was very clearly shown in the episode of Gossip Girl, which gave me a certain generational recognition. The only problem was that it still showed this issue and somehow turned it into an excuse for another malicious act. There is a clear formula for all of the episodes of Gossip Girl I have seen: Blair does something bitchy which could ultimately hurt Serena, who is supposed to be her best friend, drama ensues, Blair feels little to no remorse because she is so used to getting what she wants, and the cycle starts again. It has become predictable and, despite the fact that it is well written, it is hard for me to believe that the world is full of such selfish people. This is why I find it so hard to relate to the show, despite some qualities that I would normally be able to relate to.]]></description>
		<content:encoded><![CDATA[<p>Before watching my first episode of Gossip Girl when it was first airing, I had heard of the show and was interested in seeing what it was like. I am from New York and, though I did not go to private school and lived a completely different lifestyle, I was friends with a lot of kids who DID go to private school. I knew about the private school experience in New York and was interested in finding the parallels in this new show. After watching the episode, I was left with a bad taste in my mouth. Not only did I not feel any nostalgia or mirroring of reality, but I felt that the show stereotyped New Yorkers and my generation as callous and extremely shallow.<br />
The characters portrayed in the show are not unintelligent; they just use their intelligence for very catty and underhanded means. I do experience some recognition in having known a few catty girls in my middle school years, but the show takes those girls and brings them to new extremes that turn them into caricatures. I feel a strange distance and surrealism to the show that I don’t think I should feel watching a show about NYC life. I have never encountered such malice in my life, and, as a New Yorker, I do not appreciate the image that is being perpetuated of us as cold and heartless.<br />
The only thing I could relate to is the attachment to cell phones that was in one of the episodes. I have been told that I have an unusually strong attachment to cell phones. An ex boyfriend told me I text too much, and I am constantly checking ESPN on my phone to see scores of football, soccer, basketball and other sports. I remember in high school, before I was even into sports and before I got a smart phone, I was just as attached and my school passed a rule saying cell phones weren’t allowed in school. There was a huge uproar from the student body and parents, but for different reasons. Students did not think it was fair that we were not allowed to use phones during our breaks in school and that they would be confiscated. Parents, on the other hand, looked at it from the point of view of safety issues. My school was three blocks from Ground Zero, and parents were afraid that they would not be able to communicate with their kids should there be another emergency situation.<br />
This attachment to available forms of communication was very clearly shown in the episode of Gossip Girl, which gave me a certain generational recognition. The only problem was that it still showed this issue and somehow turned it into an excuse for another malicious act. There is a clear formula for all of the episodes of Gossip Girl I have seen: Blair does something bitchy which could ultimately hurt Serena, who is supposed to be her best friend, drama ensues, Blair feels little to no remorse because she is so used to getting what she wants, and the cycle starts again. It has become predictable and, despite the fact that it is well written, it is hard for me to believe that the world is full of such selfish people. This is why I find it so hard to relate to the show, despite some qualities that I would normally be able to relate to.</p>
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		<title>Comment on Screening Prompts: Vids &amp; Vidding by Sofia Zinger</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/02/screening-prompts-vids-vidding/#comment-105</link>
		<dc:creator>Sofia Zinger</dc:creator>
		<pubDate>Mon, 29 Nov 2010 03:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=269#comment-105</guid>
		<description><![CDATA[From the vids that we watched in class, it is clear that the creator has one of two assumptions. Either they believe that whoever is watching the vid is a fellow fan of the same show or text that they are using in their art, or they believe that the viewer has never seen the text and is appreciating the making of and the editing of the images as they are put together. For the latter audience members, the vids are mostly a spectacle, with cool transitions and rhythmic cuts. Meanwhile, for the people who have seen the show, the vids have more of a narrative effect and, in particular, a nostalgic context.
Take, for example, this vid of Lost made by a fan:
http://www.youtube.com/watch?v=C0otTE8qJRg
Had the viewer never seen Lost, they could definitely have still appreciated the vid due to its cool images and possibly for its music. The vids are different from the remixes we saw in this way because the remixes may not have been as easy to fully comprehend without their context, since they were so topical. We do not need to know the emotional value within the text of Lost to enjoy the vid. We are presented with cool images that are edited together well and flow smoothly to create an enthralling effect without requiring knowledge of the subject matter. It’s a similar situation to regular music videos: the videos may have a story to them, but they aren’t locked within a context that cannot be breached by an unknowing viewer.
If the viewer of the vid in the link above had seen the first three seasons of Lost, it would be a completely different story. As opposed to being enthralled by the aesthetics and editing, they would be more invested in the context of the actions in the world created by Lost. There would be a nostalgic quality in the viewing that an unknowing viewer would not appreciate. Thus, there is more of a narrative appreciation from these viewers as opposed to the appreciation solely as spectacle by the other group.]]></description>
		<content:encoded><![CDATA[<p>From the vids that we watched in class, it is clear that the creator has one of two assumptions. Either they believe that whoever is watching the vid is a fellow fan of the same show or text that they are using in their art, or they believe that the viewer has never seen the text and is appreciating the making of and the editing of the images as they are put together. For the latter audience members, the vids are mostly a spectacle, with cool transitions and rhythmic cuts. Meanwhile, for the people who have seen the show, the vids have more of a narrative effect and, in particular, a nostalgic context.<br />
Take, for example, this vid of Lost made by a fan:<br />
<a href="http://www.youtube.com/watch?v=C0otTE8qJRg" rel="nofollow">http://www.youtube.com/watch?v=C0otTE8qJRg</a><br />
Had the viewer never seen Lost, they could definitely have still appreciated the vid due to its cool images and possibly for its music. The vids are different from the remixes we saw in this way because the remixes may not have been as easy to fully comprehend without their context, since they were so topical. We do not need to know the emotional value within the text of Lost to enjoy the vid. We are presented with cool images that are edited together well and flow smoothly to create an enthralling effect without requiring knowledge of the subject matter. It’s a similar situation to regular music videos: the videos may have a story to them, but they aren’t locked within a context that cannot be breached by an unknowing viewer.<br />
If the viewer of the vid in the link above had seen the first three seasons of Lost, it would be a completely different story. As opposed to being enthralled by the aesthetics and editing, they would be more invested in the context of the actions in the world created by Lost. There would be a nostalgic quality in the viewing that an unknowing viewer would not appreciate. Thus, there is more of a narrative appreciation from these viewers as opposed to the appreciation solely as spectacle by the other group.</p>
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		<title>Comment on Screening Prompts: FlashForward by Brendan Mahoney</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/16/screening-prompts-flashforward/#comment-104</link>
		<dc:creator>Brendan Mahoney</dc:creator>
		<pubDate>Sat, 27 Nov 2010 17:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=286#comment-104</guid>
		<description><![CDATA[In the pilot episode of ABC’s Flashforward, the character Christine Woods (Janis Hawk) tells another that they should create a website.  The website, which is eventually called The Mosaic Collective, becomes an efficient way to amass information about the cataclysmic flashforward event.  Mosaic a good example of “crowdsourcing,” which is one of the newer ideas in technology and information communication. Wikipedia being the prime example of “the commons” working together to amass large amounts of information.  It should come as no surprise that ABC created a real life version of The Mosaic Collective as part of the show’s marketing.  Users who visited the site had the opportunity to upload their own “flashforward,” just as if they had lived through the global blackout event.  ABC had already demonstrated how successfully Alternate Reality Content could engage an audience with their groundbreaking hit Lost.  Lostpedia.org was created and produced by the fans, and is used to disseminate information about the show.  More importantly, however, fans used Lostpedia to publish facts and theories from The Lost Experience, Lost’s alternate reality game.  Now almost every television show has its own wiki and many use similar “games” like online scavenger hunts to promote their show and foster a dedicated audience.  While Flashforward’s heavily episodic structure and mysterious plot certainly inspires audience engagement, their overt invitational strategy through The Mosaic Collective mimics that of Lost and assumes a similar, highly involved, audience behavior.  

However, a show’s invitational strategies cannot be too overt.  A show like Blue’s Clues or Dora the Explorer can have the direct address, but a primetime drama cannot without alienating some viewers.  The genius of Lost was that the alternate reality games and websites needed to be discovered, and were not mentioned within the canon.  When Janis Hawk mentioned the website, it would not surprise me to hear groans from Lost fans, who saw the dialogue as an obvious hint that a website would be created. 

Like the Internet, the blackout event of the show’s namesake was worldwide, interconnected, and indescribably significant to the future.  While the show can only focus on so many people, the show’s invitational strategies broaden the scope to better fit the scope of the show’s universe.  By creating a website, accessible the world over, Flashforward can mimic the show’s global scope online.  Furthermore, the website was not revealed in an obvious manner.  The URL for The Mosaic Collective was revealed through five-second flashes on Lost.  If we can assume that not all Flashforward viewers watch Lost, then we can assume that many people discovered The Mosaic Collective through social media and interactivity outlets like the Flashforward wiki and fan forums.  
Through advertisements on Lost and using many similar invitational strategies, Flashforward created distinct expectations in their audience.  Viewers of Flashforward  expected mythology, mystery, and resonant characters.  Unfortunately, Flashforward  could not live up to its big brother’s clout.  One wonders if the show made more attempts to strike out on its own, whether it would still be on the air.    

Fan engagement involves commitment.  Even a small response to an invitational strategy, like creating your own flashforward on The Mosaic Project strengthens the relationship between viewer and creator.  However, this relationship must be reciprocal, and a show cannot rely too heavily on online portals of interaction. The show itself must be complete, and any extra content found online must work to broaden the scope of the show in a satisfying yet extraneous fashion.]]></description>
		<content:encoded><![CDATA[<p>In the pilot episode of ABC’s Flashforward, the character Christine Woods (Janis Hawk) tells another that they should create a website.  The website, which is eventually called The Mosaic Collective, becomes an efficient way to amass information about the cataclysmic flashforward event.  Mosaic a good example of “crowdsourcing,” which is one of the newer ideas in technology and information communication. Wikipedia being the prime example of “the commons” working together to amass large amounts of information.  It should come as no surprise that ABC created a real life version of The Mosaic Collective as part of the show’s marketing.  Users who visited the site had the opportunity to upload their own “flashforward,” just as if they had lived through the global blackout event.  ABC had already demonstrated how successfully Alternate Reality Content could engage an audience with their groundbreaking hit Lost.  Lostpedia.org was created and produced by the fans, and is used to disseminate information about the show.  More importantly, however, fans used Lostpedia to publish facts and theories from The Lost Experience, Lost’s alternate reality game.  Now almost every television show has its own wiki and many use similar “games” like online scavenger hunts to promote their show and foster a dedicated audience.  While Flashforward’s heavily episodic structure and mysterious plot certainly inspires audience engagement, their overt invitational strategy through The Mosaic Collective mimics that of Lost and assumes a similar, highly involved, audience behavior.  </p>
<p>However, a show’s invitational strategies cannot be too overt.  A show like Blue’s Clues or Dora the Explorer can have the direct address, but a primetime drama cannot without alienating some viewers.  The genius of Lost was that the alternate reality games and websites needed to be discovered, and were not mentioned within the canon.  When Janis Hawk mentioned the website, it would not surprise me to hear groans from Lost fans, who saw the dialogue as an obvious hint that a website would be created. </p>
<p>Like the Internet, the blackout event of the show’s namesake was worldwide, interconnected, and indescribably significant to the future.  While the show can only focus on so many people, the show’s invitational strategies broaden the scope to better fit the scope of the show’s universe.  By creating a website, accessible the world over, Flashforward can mimic the show’s global scope online.  Furthermore, the website was not revealed in an obvious manner.  The URL for The Mosaic Collective was revealed through five-second flashes on Lost.  If we can assume that not all Flashforward viewers watch Lost, then we can assume that many people discovered The Mosaic Collective through social media and interactivity outlets like the Flashforward wiki and fan forums.<br />
Through advertisements on Lost and using many similar invitational strategies, Flashforward created distinct expectations in their audience.  Viewers of Flashforward  expected mythology, mystery, and resonant characters.  Unfortunately, Flashforward  could not live up to its big brother’s clout.  One wonders if the show made more attempts to strike out on its own, whether it would still be on the air.    </p>
<p>Fan engagement involves commitment.  Even a small response to an invitational strategy, like creating your own flashforward on The Mosaic Project strengthens the relationship between viewer and creator.  However, this relationship must be reciprocal, and a show cannot rely too heavily on online portals of interaction. The show itself must be complete, and any extra content found online must work to broaden the scope of the show in a satisfying yet extraneous fashion.</p>
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		<title>Comment on Screening Prompt: Gossip Girl by James Stepney</title>
		<link>http://sites.middlebury.edu/fmmc0431/2010/11/09/screening-prompt-gossip-girl/#comment-103</link>
		<dc:creator>James Stepney</dc:creator>
		<pubDate>Thu, 25 Nov 2010 04:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://sites.middlebury.edu/fmmc0431/?p=283#comment-103</guid>
		<description><![CDATA[Like my blog post, it’s rather intriguing and nostalgic watching a really blatant teenager show as Gossip Girl. For me, the show is a modern day hybrid that combines the old fashion drama of teenage classics, such as: 21 Jump Street, Melrose Place, and Beverly Hills, 90210 with episodic techniques and writing as many soap operas. The most compelling and significant method used with shows like Gossip Girl and Veronica Mars is its emphasis on the relationship with technology and the person. In fact, the considerable highlighting of cell-phones and computer access to the internet as essential elements comments on the culture referred to as the millennial generation. This generation is very tech savvy and is very ambitious in investigating platforms of information. In the show, the resemblance of many teenagers of the generation who dramatically depend upon the internet for accessing information that matters significantly to their culture becomes alluring. In effect an audience will eventually follow whatever simultaneously represents them as an individual and as a connected group. Thus, the mixture of representational “fictional” characters alongside soap opera-like content allows for authorship of the culture being represented.]]></description>
		<content:encoded><![CDATA[<p>Like my blog post, it’s rather intriguing and nostalgic watching a really blatant teenager show as Gossip Girl. For me, the show is a modern day hybrid that combines the old fashion drama of teenage classics, such as: 21 Jump Street, Melrose Place, and Beverly Hills, 90210 with episodic techniques and writing as many soap operas. The most compelling and significant method used with shows like Gossip Girl and Veronica Mars is its emphasis on the relationship with technology and the person. In fact, the considerable highlighting of cell-phones and computer access to the internet as essential elements comments on the culture referred to as the millennial generation. This generation is very tech savvy and is very ambitious in investigating platforms of information. In the show, the resemblance of many teenagers of the generation who dramatically depend upon the internet for accessing information that matters significantly to their culture becomes alluring. In effect an audience will eventually follow whatever simultaneously represents them as an individual and as a connected group. Thus, the mixture of representational “fictional” characters alongside soap opera-like content allows for authorship of the culture being represented.</p>
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