I think Brendan and I are the only ones working in Blender right now, but I thought it would be good to have some future references in case we need to model humans again. Or, if you’re feeling adventurous, modeling humans for fun.
I’ve not sure if anyone else will be doing any scripting in Second Life but here a few resources that could help you. They also happen to be some of the ONLY resources I’ve been able to find.
Heaton Research- This page features online versions of Second Life scripting books. The online versions don’t include every chapter but they are a great introduction to LSL (the Linden Scripting Language).
LSL Portal – The LSL portion of the Second Life wiki. This is a great resource once you have some idea of what you are doing. Especially helpful are the detailed descriptions and examples for all built in LSL functions.
Second Life Wiki – This is the main Second Life wiki page. This is a good reference for many other Second Life issues
Another great LSL resource that is accessible from within Second Life is the College of Scripting, Music, and Science located at (68, 207, 84). The college has a multi-story building featuring different scripting topics being covered on each floor complete with example objects with working scripts.
As I start putting antique Vermont maps as overlays in Google Earth, I found that Google Earth might not be the best way to “digitize” maps. The complexity of the earth surface steals the thunder of the map details. And Vermont looks absolutely ugly when patched by a giant map.
The maps have already been scanned in high quality and stored in the college digital collection server (the website of which, unfortunately, did not work well.) What, then, does map digitizing really mean? Does it suggest a need of managing the scanned maps with tools such as Concerto? Or does it mean developing various ways of map visualization? How can the antique maps contribute – as an information source, a form of art, or a bit of both? What are the map viewers trying to get out of the maps?
The answers to these questions will define how and why maps should be digitized. There is a perfect example done by the David Rumsey Map Collection. On their website, maps can be viewed with different image browsers (InSight and Collection Ticker,) GIS, Google Earth and even in SecondLife. Although the maps look extremely blurry in SecondLife, it seems to fit the category of digitizing. I would like to hear your thoughts on which might be the best way to illustrate the maps.
While looking for materials on the Nero’s Golden House project, I stumbled across another project called Rome Reborn. This project is the brainchild of a man working at the University of Virginia. Essentially it’s a collaboration project between historians, classicists, and virtual model makers to recreate Rome and exhibit it during its stages of evolution from the Bronze Age to the Gothic Wars. I just find it very interesting that other academic institutions are also looking into the use of virtual modeling software as a teaching tool.
This model, however, is not longer in academic hands. It has been sold to a tourism company in Rome. The company plans to present the entirety of the program in a building and download it onto GPS programs so that tourists can travel Rome and see it as it once was while they walk. If you’d like to read more click here. There are also several YouTube videos touring the major sites, such as the Colosseum and the Forum.
Hey DMTs! (mimicking Aaron fantabulous A capella) haha…
Anyway, to a more serious note now!
In line with Joe’s most recent post, i think it would be really cool if we start exploring ideas on how to go abt creating a M’bury virtual campus in second life. We could do this. Others have.
A couple of campuses such as Ohio uni & Harvard Law school have already been created in second life why not Midd…?
check out the youtube video & the link below for more info — any thoughts??
What do you guys think about the idea of hosting a virtual world, the same way we would host a website? Each world would be connected through a “broswer,” or a viewer, as it is more often called with vws.
Here is a snippet from an article, link to full article at the bottom.
Derived from Inspired by Second Life’s open-sourced viewer code, the BSD-licensed OpenSimulator Project was presented by key developer Adam Frisby, a young Australian with a distracting resemblance to Charlie from “Lost.” With an aim of becoming the “Apache of virtual worlds,” OpenSim is built with a set of modules that can be tweaked and added to without disturbing the underlying code. Frisby announced that his team is working with Linden Lab to connect OpenSim-driven servers to Second Life six to 12 months down the road.
Among OpenSim’s developers are two full-time employees of IBM. “What we did is hook that up with IBM’s Open Source team to see how we can contribute,” Michael Rowe, the company’s “3D Internet Manager,” told me at their VW2008 booth. IBM is using Open Sim to experiment with practical 3D applications, including a “3D-Data Center” (pictured) that’ll enable developers to plan, build, and monitor server farms. At the same time, it’s also part of the company’s dedication to leading the way to an open 3D Internet. IBM’s Craig Becker foresees a coming “[S]tabilization of two [to] three virtual world platforms, and it’s important they interoperate.”