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Blender Resources

I think Brendan and I are the only ones working in Blender right now, but I thought it would be good to have some future references in case we need to model humans again. Or, if you’re feeling adventurous, modeling humans for fun.

Basic Human Face

Human Nose Animation

Example and tips, upper male torso

Several Links Pertaining to Human Modeling

There are also some YouTube related videos if you care to search.


Blender Artists Forum

I’ve not sure if anyone else will be doing any scripting in Second Life but here a few resources that could help you. They also happen to be some of the ONLY resources I’ve been able to find.

Heaton Research- This page features online versions of Second Life scripting books. The online versions don’t include every chapter but they are a great introduction to LSL (the Linden Scripting Language).

LSL Portal – The LSL portion of the Second Life wiki. This is a great resource once you have some idea of what you are doing. Especially helpful are the detailed descriptions and examples for all built in LSL functions.

Second Life Wiki – This is the main Second Life wiki page. This is a good reference for many other Second Life issues

Another great LSL resource that is accessible from within Second Life is the College of Scripting, Music, and Science located at (68, 207, 84). The college has a multi-story building featuring different scripting topics being covered on each floor complete with example objects with working scripts.

I hope someone finds all this helpful.


I want one.


It turns out that VLC can also be used as a video conversion tool, here’s a link on how to do it:


Online Alarm Clock

Alarm Clock for Big Brother and Getting to work on time!!!



Hey everyone, I thought I’d link to my other (brand new) blog where I discuss media technology and storytelling in the digital age. The function of the blog is to discuss my thesis next Spring. I’ll be posting research and brainstorming ideas. Comments are welcome!


As I start putting antique Vermont maps as overlays in Google Earth, I found that Google Earth might not be the best way to “digitize” maps. The complexity of the earth surface steals the thunder of the map details. And Vermont looks absolutely ugly when patched by a giant map.
The maps have already been scanned in high quality and stored in the college digital collection server (the website of which, unfortunately, did not work well.) What, then, does map digitizing really mean? Does it suggest a need of managing the scanned maps with tools such as Concerto? Or does it mean developing various ways of map visualization? How can the antique maps contribute – as an information source, a form of art, or a bit of both? What are the map viewers trying to get out of the maps?
The answers to these questions will define how and why maps should be digitized. There is a perfect example done by the David Rumsey Map Collection. On their website, maps can be viewed with different image browsers (InSight and Collection Ticker,) GIS, Google Earth and even in SecondLife. Although the maps look extremely blurry in SecondLife, it seems to fit the category of digitizing. I would like to hear your thoughts on which might be the best way to illustrate the maps.


Rome Reborn

While looking for materials on the Nero’s Golden House project, I stumbled across another project called Rome Reborn. This project is the brainchild of a man working at the University of Virginia. Essentially it’s a collaboration project between historians, classicists, and virtual model makers to recreate Rome and exhibit it during its stages of evolution from the Bronze Age to the Gothic Wars. I just find it very interesting that other academic institutions are also looking into the use of virtual modeling software as a teaching tool.

This model, however, is not longer in academic hands. It has been sold to a tourism company in Rome. The company plans to present the entirety of the program in a building and download it onto GPS programs so that tourists can travel Rome and see it as it once was while they walk. If you’d like to read more click here. There are also several YouTube videos touring the major sites, such as the Colosseum and the Forum.

The Forum

The Colosseum

Motion 3

It’s official: my personal goal for the summer is to learn Motion 3. In only a few days of exploring the program, I’ve been amazed at how powerful it is. You can manipulate videos in real time and add incredible 3D motion graphics. It’s relatively simple to learn; I’d say a combination between Flash (use of keyframes and behaviors), Photoshop (text manipulation, particles), Blender (3D environment), and Final Cut Pro (which is completely compatible with Motion)

The problem is that Motion 3 does not have many ‘step by step’ tutorials available for free. (it was released only a year ago) The best place I’ve found is a blog by Mark Spencer entitled “All about Motion“. His blog is very informative but he often posts tutorials on advanced features of Motion, something I’m not ready for yet. He has produced 2 DVDs which go through Motion quite well (I’ve listened to samples) but they are 100$ a piece.

As a side note, I’ve realized how important a good voice is to a video tutorial. For example, the voice of the Official Apple Tutorial sounds like the guy from Lifestyles of the Rich and Famous, which I found to be rather condescending. For now, my best bet is to follow a youtuber who posts some basic Motion 3 tutorials, but not in any logical sequence. I found his southern tutorial voice to be a little distracting as well, but I appreciate his commitment to Motion 3 learners (he has nearly 50 videos).

Anyway, back to the brilliance of Motion 3. To see an example of the cool things you can do, check out:




There are many more, but for now I’m sticking to the basics. Hopefully, by the end of the summer, I’ll be ready to give a workshop on Motion 3 myself. (I’ll need to practice my tutorial voice first).

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